
Skyblock Showdown Event for Xbox & Verizon
The Skyblock Showdown was a large-scale Minecraft tournament held on January 23, 2023. I was the one responsible for the development and implementation of the core gameplay mechanics and custom features that defined the event.
Custom Plugin Development: I was the developer responsible for creating all the infrastructure and implement unique features specific to the Skyblock Showdown. This included:
- The challenge tracking and scoring system, which determined the winning team.
- All the in-game mechanics like mini-games, automated island generation, world management, and more.
- Administration tooling to monitor and manage the event in real-time and to allow the staff recording the event to navigate through the different servers easily.
- Developing a system for teams to send “setbacks” to other teams, adding a strategic element to the competition.

Cross-Server Communication: I implemented a robust cross-server communication system using Redis to enable interaction between players on the main server and individual team servers. This allowed players to interact with other teams via chat and by sending cross-server setbacks.
Mini-Game Integration: I developed and integrated a system of rotating mini-games that unlocked every 15 minutes. Players could participate in these mini-games to earn rewards that would help them complete their skyblock challenges.
Server Architecture: I designed and implemented the server architecture, which consisted of one main server and individual servers that scaled based on the teams playing.
Performance Optimization: I optimized the plugins and game mechanics to ensure smooth performance and scalability across multiple servers.
Teamwork: I maintained a direct line of communication with the design team to make sure their ideas could be brought to life technically and smoothly.